using GameEditor.Common.Controls;
using TaskSystemClient.SPM;
using System.Collections.Generic;
namespace TaskSystemClient
{
    public class TaskColumnInfo
    {
        public ICellPainter CustomCellPainter { get; set; }
        public string Text { get; set; }
        public int Width { get; set; }
        public int MinWidth { get; set; }
        public int Order { get; set; }
        public bool Visible { get; set; }
        public IItemDelegate ItemDelegate { get; set; }
        public ETaskField FieldID{ get; set; }
        public IComparer<NodeCell> ColumnComparer { get; set; }
    }
}